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Lightning Bolt
A spell that channels the energies of nature into a fearsome electrical charge
that strikes a single enemy.
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Lightning Shield
The reverse of the offensive bolt, generating an electrical barrier around a
friendly character - damaging any that dare to attack.
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Questing in World of Warcraft is bound to be dangerous, and player characters
won't always be on the right side of a sharpened edge. The shaman can prove a
valuable ally during these times by calling on the aid of friendly spirits to
heal wounds with the Restoration spell.
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Ancestral Healing
This is a downtime healing spell.
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Bark Skin
This is an armor enhancement spell.
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Blood Lust
This one was cast on his party members as well as himself and it increased the damage they inflicted.
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Chain Lightning
Probably the stronger version of Lightning Bolt which will jump between multiple
targets.
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Earthquake
Not in the game right now but mentioned. It will probably cause the ground within the area of affect to tremor and break up, inflicting physical damage.
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Entangled Roots
Roots erupting from beneath and entwine around the limbs of the target preventing them from moving.
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Erupting Flame
Fire Damage spell.
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Flaming Touch
Ignites a large ball of flames at the foot of the target.
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Grappling Flame
Fire damage spell.
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Heal
Healing Spell.
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Icy Prison
This encases the target in an icy prison, it does not inflict damage, just holds
them in place.
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Lightning Bolt
An single electrical charge that snakes towards its foe. There will probably be
a higher level Lightning skill that jumps to multiple targets.
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Lightning Shield
A defensive skill that erects a protective electrical barrier between the shaman and its attacker. When attacked the barrier will administer damage to the foe.
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Molten Blast
Some sort of direct fire skill either a short spurt of fire from the Shaman to
the target to be used at reasonably close range or a projectile similar to the Mage's Fireball.
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Nullify Disease
No official details but perhaps purges curses from the Shaman.
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Serpent Ward
Totem which increases damage within its radius.
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Shock
Probably a lightning based skill.
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Spirit Armor
Another defensive buff.
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Restoration
The spirits summoned with this spell will heal the Shaman and those in his party.
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Ressurection
Does what it says on the can we imagine. The Shaman will probably only be able
to resurrect one character at a time with a significant cooldown applied or it
would be too powerful.
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Unyielding Will
A buff that will probably protect the Shaman from being affected by an enemies skills. Not
necessarily elemental skills but physical skills that would slow the Shaman's attack or movement.
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